


The online multiplayer in Mario Kart Wii is much expanded and features a variety of improvements and features. This is done to discourage losers from powering off their consoles right before losing, to avoid giving a win to the winner.Īs the Nintendo WFC had been out for quite some time by the release of Mario Kart Wii, Nintendo had plenty of time to make improvements to the service. Racers who disconnect in the middle of a match are penalized by receiving one to three losses, one for each opponent in the match. For example, if the player finished second out of four racers, they would receive two wins and one loss. A win is recorded at the end of the match for every opponent that finished behind the player, and a loss is recorded for every opponent that finished in front of the player. Matches consist of four races, and performance is tracked by way of wins and losses.

Players can draw their own custom emblems, which are displayed to opponents both during the race and on the matchmaking screen. Players who have mutually registered each other as friends can also play with together online. Prior to the race, all racers will choose a track the track that will be played is chosen randomly from the votes, unless the same track is picked by more than one player. There is also a "Rivals" mode which attempts to match players up based on their skill levels (determined via GP rank and win/loss ratio). The player can choose to find a match with only opponents in their region or with anyone from around the globe. There is only one mode ( battles are not supported), only 4 players can race at a time, there is no communication between players, and some tracks cannot be played online without the use of hacking tools. Since Mario Kart DS was the first game to use Nintendo WFC, the online mode is somewhat primitive.
